So of course, Blitz: The League and Blazing Angels: Squadrons Of WWII were probably sitting in my mailbox while I was making the last post, so you get two today.
Blazing Angels: Squadrons Of WWII
Achievements: 7 (all offline, 1000 gs)
Players Online: I saw one player match with a couple dudes sitting in it around 6:47 PM EST. No Ranked matches.
There's no reason for me to explain WWII to you. In this umpteenth iteration of the event, you're an American pilot helping out Britain, who joins up with some other American pilots because America, fuck yeah. One guy will distract fire from you, one guy helps you repair your plane, and one seems to throw extra attacks around or something. Whoopee.
It's not a bad little dogfighter, though. The bombing indicator took a little making sense of for me, but I appreciate the controls and love that there's a lock-on feature where you can keep your eyes on one opponent and move the plane around rather than trying to guess where the bastards are.
As you can guess from the small number, the achievements are ones you need to work for, with big payouts. One's for finishing the game, two you get for going back in and clearing everything perfectly, and there's some other stuff like getting every plane and rocking arcade mode with all of them once you have them all.
Seems labor intensive, we'll see how this week runs.
Blitz: The League
Achievements: 47 (38 offline for 811 gs, 9 online for 189 gs)
Players Online: None, as of 8:49 PM EST. I think she's dead, Jim. Find someone else to rent it to boost onliners.
Midway, king of arcadey sports games, responded to EA snatching up the NFL license by going a more imaginary route than 2K Games. In Blitz, you field a football team in a more brutal version of the game, where the language is fouler and damage is how things are done.
Am I wrong in thinking this was also released for the original Xbox and PS2? Not that it's ugly, it's just not all that pretty. The little "x-ray" shots of broken bones and torn tendons for injuries seem really campy, but the game itself is pretty average for early 360 games.
Unlike other football games I've had issues with, the controls for this are a lot more stripped-down to allow maximum carnage, and this helps the game move a bit faster as well, which I like.
However, I'm already a little pissed at the AI, just from playing through the tutorial stages. It's not that it's bad, it's just good when I don't need it to be. There are a couple of tasks that require specific results, like beating the crap out of a ball carrier or uber-sacking the QB, and things ended up taking a lot longer because my teammates would sack the QB before he could pass in the case of the former, and get to the QB before me in the latter. Very frustrating, especially when the game's taunting you with the same four voice clips in between every attempt.
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