Sunday, November 30, 2008

We built this city on cock and balls.

A Kingdom For Keflings
Achievements: 12 (10 offline for 180gs, 2 online for 20gs)
MS Points: 800

The first game to employ the new avatars in gameplay, A Kingdom For Keflings takes the resource management and asset building elements of an RTS and puts them in a sandbox setting. In other words, you build stuff so you can build more stuff and tell your little people what to do, but you don't have to worry about a tower rush while you're at it.

Sounds kind of boring, but it turns out pretty fun, if you're into games like SimCity or always get sacked when you're trying to build up a civiliztion in Age Of Empires. The music volume tends to be set pretty high by default, so you may want to turn that down right away, but other than that, no real warnings.

While those ten achievements can be garnered offline, you can save yourself some time and trouble by just hosting an online village and saving that as you progress; if you're like me and like to organize things, however, I suggest you lock said game until you've gotten things pretty well built up, especially if you don't have a headset handy. Without direction, random visitors will prove to be the most braindead twats on the face of the earth, building random garbage and throwing it everywhere. That, and if you have a sweet town built up by the time you let anyone in, it's pretty much just showing off by that point, and any damage idiots do is less consequential.

Another hit from NinjaBee, aimed at the more strategically-minded crowd. I say buy it.

Super Street Fighter II Turbo HD Remix
Achievements: 12 (8 offline for 110gs, 4 online for 90gs)
MS Points: 1200

The best Street Fighter, if not the best 2D fighter, all prettified. It's solid. Just buy it, since the demo is just the multiplayer beta they let you download if you bought Commando 3. Which is totally a dick move, but whatever.

Blitz: The League II
Achievements: 50 (45 offline for 905gs, 5 online for 95gs)

Augh.




That's the entire review.













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